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Electric Funeral

Electric Funeral

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Devlog

  • Narrative Design Postmortem - Owen Corey
    February 17, 2025 by Yankeeplug56
    Howdy! I'm Owen Corey, the narrative designer for this project. Out of the 21 hours minimum required, I got 2 hours from putting together a story board, 4 hours putting together the unimplemented open... Continue reading
  • Programmer Postmorterm - Luke Samuelson
    February 17, 2025 by lasamuelson
    Hello, my name is Luke Samuelson, and I was the programmer for Electric Funeral. With the original design of this game, I estimated a total of 21 hours of work to develop everything from procedural ge... Continue reading
  • Game Designer Postmortem - Riley Seufert
    February 17, 2025 by Fado Loyahl
    Hello, this is Riley or this games lead Game Designer. I had a lot of fun with the project outside of my technical difficulties and me learning GitHub causing hiccups . Our game is an infinite runner... Continue reading
  • Artist Postmortem - Parker Chester
    February 16, 2025 by Nivos
    My name is Parker Chester and I worked as the artist for Electric Funeral! This game was created as part of a 3-week game project as assigned through Game Design 2 at WSU. On my Kanban board, I had es... Continue reading
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